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Certain Affinity

For over two years, I worked as an Assistant Lead UI Engineer at Certain Affinity in Austin, TX. I started in mid-2019 working on a project that has yet to be announced and then moved to working on Halo Infinite, supporting the team at 343 in their Arena multiplayer modes as well as some additional unannounced content.

 

Transformers Reactivate (Formerly TF: Rise)

My first project at CA lasted about a year, where I worked as a UI engineer to ship a variety of features and content on a game project we were lead developers on. Having the ability to make meaningful suggestions and impact the project is something I look for in a role, so being able to do just that from day 1 was a great feeling.

The game was eventually moved to a different developer by our publisher, so the team broke off onto various other titles within the studio. Even though we hadn’t heard anything about the title for years, the recently presented trailer/marketing materials seem to have a very similar style/aesthetic to what we worked on before the hand off, making a lot of the original team happy/anxious to see what work survived the transition.


Halo Infinite

I mean, it’s Halo. A dream come true to not only work on the project, but to lead a team of engineers in developing features for a game I’ve been playing since middle school.

Since the game is made in a proprietary engine, this is the first time in my career that I’ve been working in non-publicly available tools and really pushing my skills as a developer to reacclimate to a completely new workflow and process.

By far the most challenging project of my career, but easily the most rewarding as well.